Each set of sprite bitmaps includes a color bitmap, an alpha bitmap, and a z-buffer bitmap. Symmetrical objects can re-use and flip sprites for different rotations. Check out what some mad genius did with The Sims 1's original "2D sprite + z-buffer" artwork - it's not perfect, but it's totally flabbergasting that it works as well as it does!Įach object has a set of sprite bitmaps for four different rotations, at three different scales.
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